Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Monday, February 2, 2009

Weapons specifications

Different weapons have different behavior concerning skills and other special features.

  • Normal Swords (both one and two handed): Normal swords are the most balanced weapons; used as reference their speed, damage (in terms of damage per speed), accuracy, parry, dodge, range and critical strike ratio are all normal. Normal one handed swords can be dual wielded or used with shield.
    Examples of swords are short sword and long sword.
    Examples of prefixes for swords can be wooden, rusty, keen and fine.
  • Fencing Swords: Fencing swords are faster than normal swords and have higher accuracy and dodge and parry rate but lower damage. Fencing swords cannot be used with shields but can be dual wielded (by some classes).
    Examples of fencing swords are espada and rapier.
    Examples of prefixes for fencing swords can be sharp and rusty.
  • Katanas: Katanas are sharp two handed swords, they have a minor armor piercing ability and will ignore a percentage or an absolute value (depending on which is higher) of the opponents armor value. Katanas generally have higher damage than normal swords.
    Special katanas are bokuto and shinai (blunt wooden practice swords without armor piercing)
    Examples of prefixes for katanas are rusty and keen.
  • Maces (both one and two handed): Maces are slow, heavy blunt weapons preferred by the religious (such as clerics and paladins). Maces are generally slower and have heavier damage than swords but even though they can be used to parry it is usually tougher as they are heavy to move around. One handed maces can be used for dual wielding and shields. Maces can be used as a focal point to summon divine energy and increase magic users power.
    Examples of maces are war-hammer, mace, morning-star and club.
    Examples of prefixes for maces are light, heavy, iron, rusty and diamond.
  • Axes (both one and two handed): Like maces axes are also heavy and therefore slower than swords, but not as heavy as maces giving them better balance which makes it easier to use for parries. One handed axes can be used for dual wielding and shields. Some small one handed axes can be thrown.
    Examples of axes are hand axe, cleaver axe and battle axe.
    Examples of prefixes for axes are keen, dull and broken.
  • Knives: Knives are quick piercing weapons preferred by thieves and assassins. Knives are usually much faster than swords but can’t be used for parrying or with shields. Knives can be dual wielded and are often preferred for off hands. Some knives can be thrown. Knives can often be enchanted with magical power that magic users can draw upon to increase their power.
    Examples of knives are dagger, kukri, switchblade and athame.
    Examples of prefixes for daggers are magical, rusty, keen and radiant.
  • Fist weapons: Using the same skills as when unarmed martial artists uses fist weapons to put and extra punch to their punch. Fist weapons can be used to channel chi through which helps monks and other martial artists to increase their power. Characters dual wielding fist weapons can block, however the block value is significantly lower than that of shields.
    Examples of suffixes for fist weapons are of power, of anger of justice.
  • Normal polearms: Polearms are long range melee weapons used by many professional soldiers and guards. Aside of longer range polearms have the benefits of being able to do all types of damage but they are slow and heavy and hinders dodging.
    Examples of polearms are – halberd, glaive, pole-axe and bardiches.
  • Spears: Spears are like polearms in range and damage but they do not have blunt type damage. Some classes that cannot use other polearms can use spears. Some spears can be thrown. Spears come in both one and two handed versions.
  • Staffs: Staffs can be used as focal point for all magic powers such as arcane powers, divine powers and chi, many different classes uses staffs to increase their power and used for protection and damage. Staffs are easy to parry with but are slow and have low damage output.
    Examples of staffs are bo, war-staff, half-staff and long-staff.
    Examples of prefixes for staffs are oak, yew, cedar, gnarled and iron.
  • Bows: Bows are the fastest ranged weapon and can with the right person using it do a lot of damage. Some bows can be used for melee also, as a staff.
    Examples of 1st prefixes for bows are cedar, yew and oak.
    Examples of 2nd prefixes for bows are war, hunting, long and short.
  • Crossbows: Crossbows are bolt shooting weapons that penetrates and damages armor. Crossbows do high damage but are very slow. Reloading a crossbow takes most of the time of using it. There are repeating crossbows which can fire multiple times between reloads.
  • Guns: Guns are light firearms that shoot bullets that penetrate armor. Most guns can only shoot one bullet between reloads but skilled gun users can dual wield guns and even carry extra guns with them. There are also rumors of guns that can hold more than one bullet. Reloading guns takes one turn; skilled gun users (such as true gunslingers) can reload all their guns at the same time.
  • Rifles: Like guns rifles also penetrate armor. Rifles do more damage than guns and shoot small grenades instead of bullets; grenades have special effects.
    Examples of grenades are exploding, burning and stunning.
  • Throw weapons: Except throwing daggers, axes and spears there are a few other throw weapons, these cannot be used in melee combat though.
    Examples of other throw weapons are shuriken, bo-shuriken and darts.

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