Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Tuesday, February 3, 2009

Level

There will be two types of level; character level and job level. Gaining character level will be pretty much linear throughout the game; in the beginning each character will gain a level for each enemy that is slain, at mid game you will need to kill two enemies for one level and later three or even four enemies for one level. You gain some stats depending on both character and job with each level. So with several, up to over 20, enemies per map it might always be a good idea to consider in which order to take them down, as you might gain several levels in on map. When gaining a new character his character level will be approximately the same as your other characters should be. No experience is gained if a character is dead when an enemy is killed.


Job level works slightly different from character level, when gaining a job level you will gain no extra stat, only receive some new ability or increase the power (grade) of abilities you have. All characters start at level 1 of one of the base jobs, from here some character can chose to switch to another base job and this can in fact be done at any time but once you switch you will start over from level 1 at that job, not all base jobs are available to all characters and not all jobs within a group are available, even to a character that starts in that group. The base job lasts for 5 levels, after that you can choose your specific job. In fighting job group, magic job group and religious job group you can change one character in each the leader job, Knight, Wizard and Archbishop respectively.

All jobs have 10 levels except Knight, Wizard, Archbishop, Templar, Light Templar and Dark Templar which all have 5 levels (Templar plus Dark or Light Templar is 10 levels, while the leader jobs will go through 15 levels in total). At higher maps and character levels you should gain job level quite rapidly so that a change won’t keep your character back significantly. Leveling in job depends on job specific action and will be based on effect, e.g. even though a high character level new fire mage can only cast the first grade of firebolt his stats should be high enough to do significant damage (not compared to a high grade fireball of course) and will from that gain a high amount of job experience and gain job level rapidly.

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