Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Monday, February 2, 2009

Up to date

At first the monsters where created somewhat randomly based on the players level but soon I tried to introduce an arithmetically generated monster list. This was done by having two smaller lists, one with prefixes and one with names, and combining these, e.g. a list with 20 prefixes and one with 20 names would yield 400 monsters. This way I could get monsters ranging from level 1 through about 500 without much work at all, however the balance of the game got very hard to adjust.

As it is now I'm planning to change to something where monsters are region based and one region has a fixed level range of monsters and after you kill a boss you can decide by yourself to proceed to the next area. Furthermore I began to introduce classes and skills which you gain by reaching a certain level and is picked depending on how you play until then.

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