Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, February 11, 2009

New jobs

New jobs introduced are:

Fighters (brutal forced change to fighters):

  • Gladiator – Strong fighters using one handed weapons and shield.Gladiators only wear leather armor but use small shields both as a weapon and for blocking and extra armor, they can use any one handed weapons (including swords, axes, maces, knifes, spears and fist weapons).

Magic users:

  • Bard – Semi magical bards use their charisma to inspire their fellows to perform better as well as confuse their enemies to perform worse. Bards can steal from enemies.Bards can use basic magic as well as swords and leather armor.
  • Dancer – Like the bards dancers use their charisma but instead of inspiring their friends, dancers confuse their enemies to perform worse. Dancers can steal from enemies.

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