Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Tuesday, February 3, 2009

Skills

First each class will need two “bread ‘n butter” skills, one for low levels and one for medium to higher levels, I’m thinking something like firebolt and fireball for firemages. Second each class will need 4-6 secondary skills, e.g. skill that are powerful but maybe not as generally useful as the primary “bread ‘n butter” skill, these could be some multiple hit or area of effect skill like a wall of fire, or a powerful short range skill like inferno (think of a flamethrower) or a buffing skill like fire enchant and finally the summoning of a fire elemental with the help of their fellow mages. Third each class will need some (1-3) passive skills, for mages concentration would be a good idea to have to prevent them from being interrupted when struck, or some skill which grants them the power to regenerate magic.

Suggestions for any skill for any class will be highly appreciated.

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