Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Friday, February 6, 2009

Configuration

Using the filehandler I created for Procrastination I formed a way to create units and jobs (I have decided to call classes jobs instead because class is a taken name in Java and most languages) from pre-edited configuration files. This can easily be extended to weapons, armor, skills and anything else. I can also use the file for a job or weapon to set the weapon for a new character or unit this way.

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