Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, February 11, 2009

Shields

Introducing shield types: I want define different shields by size. Basically three sizes; small, medium and large, where a larger size means significantly more armor and block value (e.g. absorbs more damage); a small shield will basically be equivalent to a leather armor, medium to plate armor and large even more. The benefit of the smaller shields is that they do more damage when used as a weapon; a large shield will hardly do any damage at all.

Most shield using jobs will only be able to use small shields, tanking classes will be able to use medium shields as well. Large shields will require tank talents excepting legionaries. Legionaries can’t really tank thought as they can’t build threat. This idea extends into tanking theory.

The following jobs use shields:

  • Small shields – fighter, gladiator and swashbuckler
  • Medium shields – warrior, paladin, soldier, guard and swashbuckler (with talent)
  • Heavy shields – Legionnaire, warrior (with talent) and paladin (with talent)

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