Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Tuesday, February 3, 2009

Passive skills (talents?)

For every class level characters gain a (using WOW terms) talent point that they can spend in a talent tree. There will be three tiers and nine talents in the tree, tier one has two talents, tier two has three talents and their three has four talents. The talents on tiers one and two have 5 levels each and the talents on tier three have 3 levels each. In tier one you can spend talent points in both talents and you will be able to reach tier two when you have spent 4 points in total or 3 points in one talent. In tier two you can spend points in any talent that is connected to the talent you have most points in from tier one, if you have equal points in both talents in tier one you can only reach the middle one. You can reach tier three once you have spent 3 points in one talent in tier two, you can only put point in one talent in tier three. In total you will get 10 point for each character to spend however you feel fit. There will be a left to right alignment for all talent trees with full specialization in one field on the left and full specialization in another on the right with mixed talents in between. For example a warrior will have defensive talents to the right and offensive talents to the left.

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