Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Monday, February 2, 2009

Titles

While playing you will be rewarded titles that you can give to your characters; while some titles can be for anyone others are only for certain classes or class group. For example alchemist which allows any character to use certain special items like smoke bombs and have potions being more potent and Leader which allows either a knight, wizard or witch to empower a fellow character of the same subclass or hire a mercenary (there will only be five mercenaries available since the maximum amount of characters is 15 and only five are hidden). Any character can only have five titles. A character can level up titles.

  • Leader (5 levels) – Allows a character to boost friends of the same subclass by giving them a title of their own as well as empowering the whole group.
    Available for knights, wizards and witches.
    Level 1: 1 squire (knight) from brute force group or apprentice (wizard & witch) who gains a low amount of bonus depending on leader’s stats.
    Level 2: 1 man at arms (knight from brute force group) or xxx (wizard & witch) who gains a medium amount of bonus depending on leader’s stats or 1 mercenary.
    Level3: 2 men at arms (knight from brute force group) or xxx (wizard & witch) who gains a medium amount of bonus depending on leader’s stats or 2 mercenaries.
    Level4: 3 men at arms (knight from brute force group) or xxx (wizard & witch) who gains a medium amount of bonus depending on leader’s stats or 3 mercenaries.
    Level5: 3 men at arms (knight from brute force group) or xxx (wizard & witch) who gains a medium amount of bonus depending on leader’s stats or 3 mercenaries and a small bonus to all characters of same base class (brute force class or magic class).
  • Alchemist (5 levels) – Items used by an alchemist will gain power, such as healing and magic potions become more potent, allows the alchemist to use special alchemist’s items and allows the alchemist to create normal and special items.
    Available to all classes.
    Level 1: Potions become more potent.
    Level 2: All items become more potent (such as bombs), and potions become even more potent.
    Level 3: Can use special alchemist’s items, all items become even more potent.
    Level 4: Can create items, all items become even more potent.
    Level 5: Can create special alchemist’s items, all items become even more potent.
  • Master (5 levels) – Increases stats for all friends using the specified weapon or type. Specific for one type of weapon, for example swords is a sword master.
    Level 1: Increase stat 1 (for example accuracy for swords).
    Level 2: Increase stat 2 (for example parry for swords).
    Level 3: Increase stat 3 (for example damage for swords).
    Level 4: Increase stat 4 (for example speed for swords).
    Level 5: Further increase all 4 stats.

    Lower grade stats are generally less useful. A character can only be one type of master.
    Different Masters are:
    Sword Master
    Axe Master
    Mace Master
    Shield Master
    Knife Master
    Spear Master
    Rifle Master
    Gun Master
    Bow Master
    Fence Master
  • Arms Master (3 levels) – Increases stats (accuracy, critical strike and attack) for characters using arms (e.g. weapons excepting fist weapons).
    Level 1: Very very low increase.
    Level 2: Very low increase.
    Level 3: low increase.
  • Kung Fu Master (5 levels) – Increases stats (accuracy, attack, attack speed, block, critical strike, life, armor and resistance) for unarmed characters.
    Level 1: Very very low increase.
    Level 2: Very low increase.
    Level 3: low increase.
    Level 4: medium low increase.
    Level 5: medium increase.
  • Defender (6 levels) – Increases defending stats for one character.
    Level 1: Increase armor.
    Level 2: Increase resistance.
    Level 2: Increase block.
    Level 3: Increase dodge.
    Level 5: Increase parry.
    Level 6: Increase block value.


More titles are needed, suggestions are welcome.

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