Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, February 11, 2009

Tanks

Initially I consider mainly only one type of tanks, but later I’m considering introducing more:

  • Fighter - The obvious one is a fighter type character in plate armor and large shield with initial block, parry and dodge rate and very high armor, let’s call that an armored tank. The armored tank is typically a warrior or paladin and they build threat by either taunting or using especially threat heavy damage skills. Generally they will also have skills to increase their block rate substantially.
  • Fencing? - A parry-counter tank, generally they are classes that only use leather armor but can upgrade to chain with talents, they use fencing swords which are high on parry and accuracy and use skills to increase their parry and use high threat counters to keep the creatures attacking them. Fencing tanks can be fencer (obviously?), corsair and swashbuckler. With a tanking build they can all improve their armor; fencer and swashbuckler to chainmail armor and corsair to plate, the swashbuckler will be able to use medium shields instead of only small.
  • Magic? - Also considering introducing a magic using class as tank, with battlemage as the only available option, where a tank specialized build would give the battlemage powerful magic armor.
  • Beast? - Summoned and shape shifted beasts could also possibly tank; they would then rely on heavy natural armor and dodge.
  • Unarmed?- Unarmed and unarmored monks have always been a favorite of mine for tanking, they would rely heavily on dodge and dodge counters (which is allowed when they can’t parry) but also on block as my idea is that someone using fist weapons in both hands could use them to block with, but not nearly as good a block as with a large shield (maybe similar to a small shield). Monks also have quit high natural armor.
  • Staff? - Also monks but using staffs instead of fist weapons and therefore relying more on parry-counter than dodge and block. This offers two interesting builds for thanking monks.

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