Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Warrior tank

The Warriors are the most obvious choice for tanking, strong and resilient they can take a lot of beating and with ferocious booming voices they taunt all nearby enemies to keep them busy while others are free to kill them without interruption. Warriors are the essence of an armored tank; always wearing heavy plate armor large shields they have enough armor to take many hits, even though dodge is low due to the heavy armor and parry is not very high they can block often which will reduce damage taken significantly. However, they are highly dependent on a healer but since they have skills to redirect damage from nearby friends those healers can focus their full attention on the Warrior tanks.

The Warrior tanks' largest weakness, excepting healer dependency, is their low resistance, even though they can deflect spells with their large shields they will not survive heavy magical bombardment for any longer period of time.

The range of skills tanking Warriors have at their disposal are taunts (and other shouts) to keep single or multiple targets attracted, blocking skills (to temporarily guarantee blocks), defense buffs (to increase defense for an extended period of time or a whole battle) and protection skills to save others by redirecting damage from them.

No comments: