Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Druid and Shaman tanks

The similarities between Druid and Shaman tanks are significant, the only major difference being the use of chainmail for Shamans and leather for druids, giving the former higher armor and lower resistance and the later lower armor and higher resistance. Neither is optimal for tanking but for easy tanking situations they can both use staves and high parry ability together with natural forces to increase defensive abilities as well as keeping a few enemies busy.

All around decent neither class have any specific weakness but neither do they have any specific strength, this being their biggest weakness they can both handle most easier situations, Shaming being more suitable for physical enemies and Druids more suitable for magical enemies.

Skills to temporarily increase parry with staff or guarantee a few to several parries, different kinds of barkskin to increase either armor or resistance at the cost of mobility, attacks on multiple targets with staff and natural storm attacks to hold, damage or hold and damage single or multiple targets.

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