Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Gladiator tank

Gladiators are the ultimate duelist and even though they are not optimal for tanking they can still handle themselves without much support in any one on one situation. Wearing leather armor they gain high resistance to take care of casters as well as the mobility to dodge and parry easily, combined with a medium size shield (usable through talent) they get enough armor and block ability to sustain the few hits they are likely to take.

Strength as tanks lie in the ability to keep single targets busy and even take down by themselves while the more suitable tanks take on multiple or tougher enemies together with the rest of the team.

Gladiators are not specifically meant to tank so they have no specific way to take and hold agro once friends start attacking.

No specific tanking skills but duelist skills such as shield attacks, feigns and blocks or deflects are usefully balanced for damage and survivability.

No comments: