Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Pirate, Privateer and Corsair

Fencing classes with different level of armor these three are with armor upgrades (through talents) suitable for different tanking situations but in the same general style. They all use fencing weapons and are high on parry and dodge together with a gun through which combination they can keep up threat on both nearby and distant enemies.

As a range of armor level Pirates are weakest against physical and strongest against magical, Privateers are well balanced and Corsairs do best against physical.

Dodge, shoot, parry, strike and fence is the general style and even though most active skills are offensive these jobs can with correct talent build handle themselves as tanks.

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