Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Monk tank

Being perhaps the most diverse job for tanking the unarmored Monk are truly excellent for everything. Wearing only cloth they have full freedom of movement but almost no gain to either armor or resistance, however, with their naturally thick skin and resilient minds they have both high natural armor and resistance. Monks are best on single or few targets as they don’t have multiple target or area of effect attacks, however, where they are good they are truly excellent.

Having no way to attack several targets is their main weakness but a second drawback is the lack of 3 methods of avoidance and block; monks have to chose to use either fist weapons with which they can block and will get a very high chance to do so but the block value is not high and the damage will only be mitigated but with the benefit of counter attack on both dodges and blocks, not avoided, or to use a staff which will give them a chance to parry which is lower than the chance to block with first weapons and only counters on parry but which gives a significantly higher full avoidance.

The range of skills using first weapons is almost completely different from the ones available when using staves, the few available for both are defense skills to increase armor or resistance and a shield to reduce damage from next incoming attack significantly.Fist weapon skills consist of powerful single target hits (basically taunt), guaranteed counters on all attacks, significantly increased block value and return damage on blocks.Staff skills consist of single and double target hits, increased parry, increased counter on parry and parry wall which has the Monk spinning the staff so that all incoming attacks are parried and countered for a period of time.

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