Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Barbarian

Barbarians’ high natural resistance makes them very suitable to handle magic casting enemies. While they only wear leather armor Barbarians does not have high enough armor to handle a lot of physical damage, but this gives them both resistance and mobility enough to avoid a lot of attacks as well as mitigate much damage from casters. Fast running and jumping they can quickly close in on range targets and are particularly efficient against clusters of these with their short range are of effect and multiple hit attacks.

Too low armor to survive for long against frequent physical attacks Barbarians can’t handle multiple physical targets or fast hitting enemies. They can also get rather healer dependant.

Barbarians are still as tanks high in damage and will build threat mostly through keeping this damage up, they have skills for area of effect with their dual wielding weapons or can strike out on multiple or single targets with heavy hits. They have no specifically defensive skills.

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