Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Sorcerer tank

Perhaps not the most optimal tanks Sorcerers can still handle themselves in many situations using their gravitational and time magic for defensive purposes, particularly against ranged targets where they can set up time slowing barriers to allow them the extra moments to magically deflect or avoid incoming projectiles or magical damage combined with their own wide range but weak area of effect spells to hold agro from the enemies around.

Pretty much defenseless when enemies comes too close a Sorcerer will go down quickly if no one takes care of the melee enemies in range of his threat building area.

Sorcerers have skills such as time slow which will help them avoid almost any incoming projectile, time stop to stop incoming projectiles, counter spells, spell interrupt and spell steal to hinder ranged casters from completing their spells and the ability to change the gravitational pull to disrupt any attack coming their way.

No comments: