Procrastination

The first idea of the game was to make a clicker stat-builder, e.g. you click on a button and gain experience which results in leveling up and getting higher stats. After one "release" (as in a somewhat working program) I changed the idea to be an automatically running builder where the player choosing between different attack options.


Hard work often pays off after time, but laziness always pays off now.

Irresponsibility

My new project is a single player strategy RPG where you control up to 15 characters at the same time and battle monsters on, to start with, gridded map.

No single raindrop believes it is to blame for the flood.

Wednesday, September 2, 2009

Tanking 3

The reason there are so many jobs mentioned that can somewhat tank or handle themselves alone in different situations is that I want to encourage diversity in play style, having a group with no multiple target tank and use several characters with jobs that can handle single or few targets on their own will allow you to go through levels that has several targets that needs to be taken down at the same time. Another option would be to use several “summoners” such as Beastmasters, Rangers, Hunters, Warlocks, Necromancers, Mages and Druids to let all their pets handle the tanking and only use your characters to do damage. The most obvious way to do it would be to have one of each tank style in your team and perhaps a fourth hybrid tank to handle situations that grows too big, for example a Warrior, a Barbarian and a Fencer for the main situations and a Swashbuckler for the little extra. It will always be a balance of tank, healer and damage though and perhaps that balance means there should be 5 of each in a team of 15.

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