Wednesday, September 2, 2009
Paladin tank
Tanking Paladins are different from Warriors in that instead of brute force and shouts they use holy magic both to stay alive and to keep the aggression from targets on them. Paladin tanks are also heavily armored in plate and large shields plus additional magical support as well as defensive auras to reduce damage from both themselves and friends in their vicinity. Paladin tanks' strength lies in their ability to stay alive without any support; as long as they don't get in over their heads they can boost and heal themselves as well as a nearby friend or two while still holding their targets at bay. Strength against numeral enemies and particularly those who are unholy in any way Paladin tanks work best when receiving there is a constant stream of damage and no sudden bursts too often, with the diversity of choice in auras and holy buffs Paladin tanks can handle almost any type of damage; magical as well as physical.
Paladin tanks' weakness is against slow very hard hitting enemies who do heavy burst so that the Paladins don't have enough time to heal up before the next burst.
Tanking Paladins are equipped with and arsenal of defensive holy skills such as defensive auras for almost any given occasion, holy smite spells to hurt and aggravate enemies, divine protective spells and powerful self heals that will bounce to nearby friends to keep them alive when accidents happen.
Paladin tanks' weakness is against slow very hard hitting enemies who do heavy burst so that the Paladins don't have enough time to heal up before the next burst.
Tanking Paladins are equipped with and arsenal of defensive holy skills such as defensive auras for almost any given occasion, holy smite spells to hurt and aggravate enemies, divine protective spells and powerful self heals that will bounce to nearby friends to keep them alive when accidents happen.
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