Monday, February 2, 2009
Weapons
There are three types of physical damage; slashing, piercing and blunt. Different types do different amount of damage on different types of armor; slashing does 80% damage on leather armor, 90% damage on chainmail armor and 70% damage on plate armor, piercing does 80% on leather armor, 70% on chainmail armor and 90% on plate armor and blunt does 90% leather armor and chainmail armor and 60% on plate armor. Special effects are limited to some types; poison, wind and water enchants can only be applied on piercing and slashing weapons, fire enchants can only be applied to slashing and blunt weapons and earth enchants can only be applied on blunt weapons. A weapon that has two types of damage will apply the type that is more effective.
Weapons are categorized in main and subtypes, classes can have specified a main type for example “swords”, then they can use all types of swords, or more specified “fencing swords” then he can only use one handed “fencing swords”. It can also be specified that a class can use “two handed weapons”, that includes “normal two handed swords”, “katanas”, “two handed maces”, “two handed axes”, “normal polearms” and “spears”.
Weapons are categorized in main and subtypes, classes can have specified a main type for example “swords”, then they can use all types of swords, or more specified “fencing swords” then he can only use one handed “fencing swords”. It can also be specified that a class can use “two handed weapons”, that includes “normal two handed swords”, “katanas”, “two handed maces”, “two handed axes”, “normal polearms” and “spears”.
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