Monday, February 2, 2009
Up to date
At first the monsters where created somewhat randomly based on the players level but soon I tried to introduce an arithmetically generated monster list. This was done by having two smaller lists, one with prefixes and one with names, and combining these, e.g. a list with 20 prefixes and one with 20 names would yield 400 monsters. This way I could get monsters ranging from level 1 through about 500 without much work at all, however the balance of the game got very hard to adjust.
As it is now I'm planning to change to something where monsters are region based and one region has a fixed level range of monsters and after you kill a boss you can decide by yourself to proceed to the next area. Furthermore I began to introduce classes and skills which you gain by reaching a certain level and is picked depending on how you play until then.
As it is now I'm planning to change to something where monsters are region based and one region has a fixed level range of monsters and after you kill a boss you can decide by yourself to proceed to the next area. Furthermore I began to introduce classes and skills which you gain by reaching a certain level and is picked depending on how you play until then.
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