Wednesday, September 2, 2009
Tanking 3
Barbarian
Too low armor to survive for long against frequent physical attacks Barbarians can’t handle multiple physical targets or fast hitting enemies. They can also get rather healer dependant.
Barbarians are still as tanks high in damage and will build threat mostly through keeping this damage up, they have skills for area of effect with their dual wielding weapons or can strike out on multiple or single targets with heavy hits. They have no specifically defensive skills.
Swashbuckler
Swashbucklers’ largest weakness is against magic users as they have low resistance when upgraded to chain. Too many targets will also be a problem as the mitigation is too low but since avoidance is very high at least more than a few can be managed.
The shield is the Swashbucklers’ main mean of building threat and avoiding damage, they have skills to do hard shield attacks (and as smaller shield do more damage but has less armor and block this damage will generate high threat, and as a skill they can also make their shield be a full avoidance instead of a mitigation which makes the Swashbucklers get the highest effective avoidance available, for multiple targets they multiple target attacks with both weapon and shield.
Pirate, Privateer and Corsair
Fencing classes with different level of armor these three are with armor upgrades (through talents) suitable for different tanking situations but in the same general style. They all use fencing weapons and are high on parry and dodge together with a gun through which combination they can keep up threat on both nearby and distant enemies.
As a range of armor level Pirates are weakest against physical and strongest against magical, Privateers are well balanced and Corsairs do best against physical.
Dodge, shoot, parry, strike and fence is the general style and even though most active skills are offensive these jobs can with correct talent build handle themselves as tanks.
Acrobat, Rogue, Assassin and Ninja
Beastmaster, Hunter and Ranger
Beastmasters, Hunters and Rangers do not tank on their own but through the force of the animals that they have summoned and control. As with the Animagi the ability to tank and what to tank depends on the beasts but in general beasts will only survive single target tanking, however, strength is in their numbers and with enough beasts under control they should be able to handle nearly any situation.
More on beast tanking later.